7 Best Games for Your Next Conversation Class

7 Best Games for Your Next Conversation Class

Susan Verner
by Susan Verner 237,823 views

Try These 7 Best Games for Your Next Conversation Class

  1. 1

    Ice Breaker Jenga

    Using a tumbling block game such as Jenga, create your own icebreaker game. Write one simple icebreaker question on each block. When a student pulls the block from the stack on his turn, he must answer the question before placing the block at the top of the stack.

  2. 2

    Get to Know You Bingo

    With your class brainstorm several characteristics a person might have (for example, fly in an airplane, have a younger sister, etc.). Students fill in their own empty bingo boards with these characteristics. Students then mingle asking their classmates if they have one of those characteristics. (Students may ask only one question before they must switch partners.) If the student’s answer is ‘yes’, that student initials his classmate’s board. The first student with five initials in a row shouts, ‘BINGO!’ and wins the game.

  3. 3

    Mystery Party Guest

    Assign each of about five students a secret identity. One at a time, these students enter a party where another student is playing host. The host must determine the identity of each guest by having party type conversations with each person.

  4. 4

    20 Questions

    One student chooses an object. The rest of the class takes turns asking yes/no questions to determine what the object is. After 20 questions, if the class has not guessed the object the student who chose the object wins.

  5. 5

    Create A Game

    Get students talking to each other by making up their own board game. Start a collection of assorted board game pieces, then challenge groups of 3-4 students to make up their own game using them. They must also explain the game to the rest of the class.

  6. 6

    Apples to Apples

    In this game, students play cards that they think relate to one another. The judge in each round of play lays down a card, and the other players must choose the card they think are related to the first one. The judge chooses the card that is most appropriate and then must explain his reasoning behind the choice.

  7. 7

    Choose Your Victim

    Choose a specific grammar point to practice and arrange your students in a circle. The first person asks a question using the grammatical structure and then tosses a ball to another student, who answers the question. If he answers correctly, he asks a question to another student and tosses the ball. If he answers incorrectly, he must return the ball and sit down. The last student standing wins.

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